

Nintendo gave gamers every reason to dismiss the "revolution" that gave the Wii its original codename. Flick your wrist to hit a digital ping-pong ball. Waggle the Wii Remote to use Mario's spin attack or to swing Link's sword. Instead of offering a compelling motion control experience, most Wii games simply chose to replace the press of a button with the shake of a controller. Apart from Splatoon 2, Doom, aiming arrows in games like The Legend of Zelda: Breath of the Wild and The Elder Scrolls V: Skyrim and a small handful of Vita and 3DS titles, it's just not widely used.įor better or worse, the public's perception of motion controls is anchored to the legacy of the Nintendo Wii. Unfortunately, it's an option available in scant few games. I'm not alone, either: Nintendo says that the vast majority of Splatoon players use gyro aiming, and asserts that it's more accurate than using traditional analog sticks. It sounds complicated, but it actually feels surprisingly natural - I regularly find myself trying to aim with gyro controls in games that don't support them. It's sort of like having an invisible mouse.

Nintendo's Splatoon 2, and now Doom, accomplish this masterfully - you can still use the analog sticks to move around and swing your weapons in a wide arc, but you can also subtly tilt the controller for precise aim. Yes, there probably is something wrong with me, but hear me out: When done right, motion controls can strike a perfect, couch-friendly balance between the PC's mouse and keyboard and the traditional console gamepad. Then, earlier this week, the company quietly updated the game with motion controlled aiming. The modern dual-stick controller is great for kicking back and playing games on the couch, but for me, it's just not precise enough for a game like Doom. It wasn't a question of graphics (that the game could be ported to Switch at all is nothing short of a technical marvel) so much as control - I grew up playing first-person shooters on a mouse and keyboard. When I heard the stellar 2016 reboot of the classic shooter Doom was coming to the Nintendo Switch, I was impressed - but I wasn't interested.
